The approach patterns and norms of traditional education have undergone a major metamorphosis in the past few years. There has been a astounding change in the category of courses as well as the medium of education in which the knowledge regarding these courses might be given.
Computers have taken over the style in which education is conducted in the present times. From mere notebooks and paperwork, education is now directed through the medium of technology to a superior extent.
Correlation and Significance
In the modern times, when the tension being placed on the concepts such as environmental education is on a continuous rising, it has become exceedingly significant to draw the educating of such concepts over innovative ways of communication, such as the computers.
Environmental education and computers games have a close correlation due to the fact that it such education is most evidentiary at an early age when the students are just in the elementary section. Still, with the coming of technology, the students have developed the art of picking up the knowledge in a much more pleasant and more active way through computers than any other medium.
There are a large range of activities and interactive games that demonstrate the correlation of environmental education in schools in a great way. For Example, Green Planet, is an interactive computer game, in which the player is wanted to grow a greenhouse on the computer, using images and pictures gettable from a bank of resources presented along with.
Likewise, the Wild Chase, another suchlike game has a challenge for the players to fit in the animals’ body pieces such as horns and tails to that of the names offered, using animated pictures on the computer. A few other famous software packages that explicate the link between environmental education in schools in a much more pleasing mode include the Aquatic Breather, Smoke Killer, Ablaze Run and many more.
In fact, there have been a series of research campaigns that have been taken to analyse the correlation between environmental education and computer games. One of such recent studies examined the knowledge of environmental concepts between 2 student groups, one having studied thoroughly through books and other having learned through he medium of computers. The report concluded that the group which had utilized the computers to learn the concepts of environmental education had a much more sound and operating knowledge of the concepts than those who had used only books.
The correlation of environmental education and computer games can be well explained in light of the fact that students, especially the young learners always respond more pleasing to ways of learning that are more interactive and fun to practice.